continuing from my last post I am looking at the warp heads among you and that ever seeing librarian in your group if its you or any other I am always for a tone of HQ's and with the new codex i guess this is easier than ever to do but again my focus is on building the core around you for the narrative you have you the commander and chief of ether 100 or 1000 marines and your trusted advisers and teckys keeping the machine running now we look to the clairvoyance among you the man who can see the warp and know its wicked ways and guide you ageist it for good or bad they can be the greatest most powerful allies or a monster waiting to corrupt your sole they are made of steel and to trust them they must be unbreakable a best friend maybe fits this mold able to take you down with all the secrets but so trust worthy that you were able to tell them anything.
They are your wing man putting you on your best form their to support all around you i see this while it wont work in conventional kill team set ups a great way to build a force all options i see the tecmarine the captain and the librarian all great for all builds and able to give you flexibility for points cost this is how i would start my marine force it gives you a band of merry men to fall behind and too root for this may cloud some tactical destions but the game is one of chance so why not gamble at times these elements of the people you know make the game more than just win or lose glory and heroism are the core of this game save your friend from certain death or recover the corps to take back home.
I suppose the kick I am currently on is how to make the game big but keep the small elements that make kill team so good that connection to your force if only each man could mean something to you then you could fight knowing who they are what stories that have been through what heroes they are for humanity and their faith in the emperor this is what will make the big games seem more than just attrition hard decisions and decisive moves using the life's of those you know make the game more griping more difficult and thus more compelling warhammer is played at the tip of a knife edge and the Galaxy needs those ready to lay down there and others life's to protect it but whose life's is your choice because they may shape the future for humanity this is the moment you must capture the desperate heroism of mans finest or darkest hours it is 11 59 on the doomsday clock and you are all that stands between hope and destruction in a universe filled with war.
Happy wargaming!
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